Isshin


Splash Art by Vasiliki Makris

Information

August 2023 – April 2024

Engine:Unreal C++ and Blueprints

My Role: Producer and Programmer


Isshin is a lethal 3rd person action game focusing on the beautiful lethal dance of samurai-style combat. I am currently the producer on a team of 17 students where I am organizing cross-disciplinary work across art, audio, design, and tech. I am also a gameplay programmer using C++ and Blueprint in Unreal 5.2.


What I did on the project:

  • General gameplay systems including interactions, dialogue, and progression
  • Company game systems including using frame-data to automatically time Unreal montages for melee combat sequences
  • God of War inspired enemy director and associated enemy behaviors
  • Oversaw department schedules and kept everything on track with our production plan

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