Little Mouse, Big Moon
Fall 2022, DES 214: Level Design Methods
This was my final project for my first level design class at DigiPen created in Unity. You play as a little mouse walking through a city environment until you make your way to the big moon on the search for cheese.
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Procedural Dungeons
Fall 2022, DES 214: Level Design Methods
The first half of DES214 was spent on a procedurally generated dungeon prototype in Unity. This is since it was level design for computer science majors. I took a unique approach on this project by creating a hexagonal grid which created interesting natural cover in the map.
You can also play it below.
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