Little Mouse, Big Moon
Fall 2022, DES 214: Level Design Methods
This was my final project for my first level design class at DigiPen created in Unity. You play as a little mouse walking through a city environment until you make your way to the big moon on the search for cheese.
![](https://griff.pw/wp-content/uploads/2023/11/LittleMouseBigMoon_WKo7zYpfih-1024x576.png)
![](https://griff.pw/wp-content/uploads/2023/11/LittleMouseBigMoon_I1AxVF92UB-1024x576.png)
![](https://griff.pw/wp-content/uploads/2023/11/LittleMouseBigMoon_7vIY9t7uqU-1024x576.png)
![](https://griff.pw/wp-content/uploads/2023/11/LittleMouseBigMoon_QCQXAaCbH9-1024x576.png)
Procedural Dungeons
Fall 2022, DES 214: Level Design Methods
The first half of DES214 was spent on a procedurally generated dungeon prototype in Unity. This is since it was level design for computer science majors. I took a unique approach on this project by creating a hexagonal grid which created interesting natural cover in the map.
You can also play it below.
![](https://griff.pw/wp-content/uploads/2023/10/ezgif-1-9f40ddb05a.gif)
![](https://griff.pw/wp-content/uploads/2023/10/ProceduralDungeons_EkU6x2C0lX-1024x576.png)