Obscura

Obscura

Nov. 2020 – Jun. 2021

Visual Portfolio, Posts & Image Gallery for WordPress

A 3D Unity game designed around camera perspectives. Some of the key takeaways from this project were first person puzzle level design and multiplayer leaderboards utilizing Playfab. The game was a high school project between myself and Ty Morrow, and was a national finalist at the 2021 FBLA Computer Game and Simulation Programming competition.